With the assumptions out of the way, the math on how many walkers currently exist in a color and how many there will be after the release of War of the Spark is fairly simple. With that in mind, the last assumption will be that the Dragon God himself is the only three-color planeswalker, and we'll have to wait until the next big three-color event to fill out the ranks. If there was another surprise walker that got their spark in the storyline (or the Buy-a-Box promo gets counted as part of a cycle), there would be exactly enough slots to do two planeswalkers per color, two planeswalkers per Guild, and one for each Shard, but it is much more likely that the set designers explored what they wanted to without having to adhere to rigid cycles. While it is my personal hope that we do get full cycles across the board, including one planeswalker for each Shard combination ( Bant, Esper, Grixis, Jund, and Naya), the numbers really don't indicate that eventuality. Assumption 3: Nicol Bolas is the Only Three-Color Walker This means that every color combination will be able to count on at least two more planeswalkers they can play. With that in mind, then, we're going to assume that Ugin isn't suddenly going to become Naya to contest Nicol Bolas, and Karn will remain colorless despite the fact that he can use all five colors of mana in the story. While it's a small thing, when you're talking about having barely enough planeswalkers to make a deck themed with them, the fact that you can play colorless walkers in any Commander deck is a big deal. Assumption 2: Karn and Ugin are Still Colorless Simple division says that if there's anything close to color balance, we'll end up with at least five new planeswalkers in any given two-color combination, with the possibility for one or two more if there is a reason to lean into that color combination thematically in the set. At the end of the day, though, there are 37 new planeswalkers and five colors. Or we could get some combination of one or two walkers per color and one or two per guild, giving Wizards more freedom to explore the design space freely. For example, could get full cycles of two walkers per guild pair, and two monocolor walkers for each color (this would take up 30 of the slots). In some combination, each two-color combination will get five to six new planeswalkers. Assumption 1: 5-6 New Walkers per Two-Color Combination ![]() Therefore, for the purposes of looking at what will be possible once War of the Spark is out, we'll make some fairly safe assumptions. While we don't yet know the cycles of planeswalkers, we can at least assume for now that Wizards isn't pulling a Torment and skewing the color balance of the set one way or the other, and work from there to get a pretty good idea of what each color combination may end up with. There is still some possibility of another surprise walker, but that would almost contradict the information that's been shared so far, so it seems unlikely. With War of the Spark, there will be 176 planeswalkers total, adding in the new 37 that have been promised in some sweet stained glass teasers and the PAX East Panel where the Buy-A-Box promo was also added to the total. There are currently 139 planeswalkers, not counting the War of the Spark previews. In all likelihood, no! Let's do some math, and look at what colors are looking viable for Superfriends and "Oops, All Planeswalkers!" decks so far this spoiler season: How Many Planeswalkers Are There in Each Color Combination? ![]() Even if you wanted to, however, it's really only been possible with four and five color commanders.īut will that still be true after War of the Spark comes out? So with War of the Spark coming out, what about "Oops, All Planeswalkers!"? Well, Superfriends decks led by Atraxa, Praetor's Voice or Progenitus are fairly common, although it's rare to go true "Oops" status and have only planeswalkers. Some of the easiest and best ways to do this have been figured out already by the community, such as Mizzix of the Izmagnus for all spells and Yeva, Nature's Herald for all creatures. It's a good deckbuilding challenge, and a decent way to have a unique deck you can play at lower power levels.
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